2D bowling pin collisions

by Andrew Kickertz

I started thinking more about collisions of bowling pins a couple weeks ago, and I’ve come up with something that I think is pretty cool.  It is a 2D frictionless simulation of 1 ball and 10 pins operating primarily on the following equations:

ν0=(V0−V′0)⋅n^
Vf=V0−mν0/M(1+e)
V′f=V′0+mν0/M′(1+e)

 

where ν0 is the normal component of the incident velocity, V0 and V′0 are the initial velocities of the 2 bodies, M and M′ are the masses, and m is the effective mass.  Note that these equations must be performed in a coordinate system spanned by vectors tangent and normal to the both bodies at the contact point.  These formulas come from Stronge’s (2000) book, Impact Mechanics.

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