2D bowling pin collisions

by Andrew Kickertz I started thinking more about collisions of bowling pins a couple weeks ago, and I’ve come up with something that I think is pretty cool.  It is a 2D frictionless simulation of 1 ball and 10 pins operating primarily on the following equations: ν0=(V0−V′0)⋅n^ Vf=V0−mν0/M(1+e) V′f=V′0+mν0/M′(1+e)   … Continue reading